Metaverse is the next version of Internet

Marty Resnick, VP Analyst, Gartner

The Metaverse is a collective virtual open space, created by the convergence of virtually enhanced physical and digital reality. It is physically persistent and provides enhanced immersive experiences. It is device-independent and is not owned by a single vendor. It is an independent virtual economy, enabled by digital currencies and nonfungible tokens NFTs.

Metaverse will allow people to replicate or enhance their physical activities. This could happen by transporting or extending physical activities to a virtual world or by transforming the physical one. Although the goal of a Metaverse is to combine many of these activities, there are currently many individual Metaverses with limited functionality.

Gartner expects that by 2026, 25% of people will spend at least one hour a day in the Metaverse for work, shopping, education, social media and entertainment.

A Metaverse represents a combinatorial innovation, as it requires multiple technologies and trends to function. Contributing technology capabilities include augmented reality, flexible work styles, head-mounted displays, an AR cloud, the Internet of Things, 5G, artificial intelligence and spatial technologies.

To understand the concepts of a Metaverse, think of it as the next version of the Internet, which started as individual bulletin boards and independent online destinations. Eventually these destinations became sites on a virtual shared space — similar to how a Metaverse will develop.

Activities that take place in isolated environments buying digital land and constructing virtual homes, participating in a virtual social experience, will eventually take place in the Metaverse. The adoption of Metaverse technologies is still at an early stage, so business leaders should limit their investments there.

Technology innovation leaders need to identify, examine and track emerging technologies to help business leaders develop new products, transform the business or mitigate risks. The Metaverse is one such technology whose impact on driving strategic business innovations you need to proactively consider.

There is a lot of excitement around Metaverse, much of it driven by technology companies pre-emptively claiming to be Metaverse companies or creating Metaverses to enhance or augment the digital and physical realities of people. Moreover, activities that currently take place in siloed environments will eventually take place in a single Metaverse.

These are:

  • Purchasing outfits and accessories for online avatars
  • Buying digital land and constructing virtual homes
  • Participating in a virtual social experience
  • Shopping in virtual malls via immersive commerce
  • Using virtual classrooms to experience immersive learning
  • Buying digital art, collectibles and assets NFTs
  • Interacting with digital humans for onboarding employees, customer service, sales and other business interactions

It is expected that a Metaverse will provide persistent, decentralised, collaborative and interoperable opportunities and business models that will enable organisations to extend digital business.

Today there are many individual use cases and products, all creating their own versions of a Metaverse. Opportunities across multiple industries include:

  • Higher education, medical, military and other types of trades can deliver a more immersive learning experience. They do not need to create their own infrastructure, as the Metaverse will provide the framework.
  • Virtual events, having gained popularity over the last two years, can now present more integrated offerings.
  • Retail can extend its reach to an immersive shopping experience that allows for more complex products.
  • Enterprises can achieve better engagement, collaboration and connection with their employees through virtually augmented workspaces.
  • Social media can move to the Metaverse, where users can interact through three-dimensional avatars.

The adoption of Metaverse technologies is still nascent and fragmented, and we recommend refraining from heavy investments in a specific Metaverse. It is still too early to determine which investments will be viable in the long term, and the priority should be to learn, explore and prepare for a Metaverse without going overboard with implementation, based on a few use cases.


Recommendations for technology innovation leaders

  • Develop digital business strategies that leverage the built-in infrastructure and participants of the Metaverse.
  • Lead idea and innovation management that focuses on new opportunities and business models with the Metaverse.
  • Identify the unique technology risk, privacy and security implications in this new persistent and decentralised environment.
  • List the outcomes, opportunities and obstacles the Metaverse entails in the form of an emerging-technology wheel.

Key Takeaways

  • Gartner expects that by 2026, 25% of people will spend at least one hour a day in the Metaverse.
  • A Metaverse represents a combinatorial innovation, as it requires multiple technologies and trends to function.
  • Moreover, activities that currently take place in siloed environments will eventually take place in a single Metaverse.
  • Metaverse will allow people to replicate or enhance their physical activities.
  • The goal of a Metaverse is to combine many activities, however there are currently many individual Metaverses with limited functionality.
  • Adoption of Metaverse technologies is still at early stage, so business leaders should limit their investments.
  • There is a lot of excitement around Metaverse, much of it driven by technology companies.
  • Technology companies are pre-emptively claiming to be Metaverse companies to enhance digital and physical realities of people.

Metaverse will allow people to replicate physical activities and could happen by extending physical activities to a virtual world or transforming the physical one.

Marty Resnick, VP Analyst, Gartner
Marty Resnick, VP Analyst, Gartner.